Santhosh Ratnam
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Skills in practice

Skills and project examples

Skills

Technical design & game design

Gameplay mechanics, combat design and Blueprint implementation, supported by level design, technical art and VFX.

Game design

I design gameplay mechanics, combat encounters and enemy behaviour. I use playable prototypes to test the rules, pacing and player feedback.

Mechanics
Combat
Enemy behaviour
Playtesting

Technical design

I implement gameplay in Blueprints, break systems into reusable parts, and expose controls for designers to tune. My work includes interaction logic, hazard systems and production tools.

Unreal Blueprints
Prototyping
Reusable systems
Designer tools

Level design

Supporting discipline: I build and iterate playable spaces around the mechanics, including encounter layouts, traversal routes and player guidance.

Encounter layouts
Traversal
Blockouts
Player guidance

Technical art & VFX

Supporting disciplines: I create materials, shaders and effects that communicate gameplay states, interactions and combat feedback.

Materials
Shaders
Niagara & Cascade
Gameplay feedback

Tools I use

The engines and tools I use to prototype, implement and test gameplay, build levels, and document design decisions.

Game Design
Game Design
Core
Level Design
Level Design
Core
Unreal Engine
Unreal Engine
Core
Visual Scripting
Visual Scripting
Core
Unity
Unity
Proficient
Systems & Tools
Systems & Tools
Proficient
VFX
VFX
Proficient
UI / UX
UI / UX
Familiar

Testimonials

  • Quinlan Henshaw

    Quinlan Henshaw

    Great work, Ragball plays very well and has a lot of systems in place to achieve the gameplay you were going for. Some of the stuff you added last minute should be a reminder going forward of how much planning can help save you headaches in the future by figuring out the full scope of your project before you get into the trenches.

  • Spencer Bokrossy

    Spencer Bokrossy

    Solid concept, simple and effective. The art style could have used more info, I like the example, but having it localized to a single source makes it hard to tell how your game is unique, visually. Great work! This was a solid game, I'd play this if it was real. Best of luck on the rest of your year.

  • Jace Nielsen

    Jace Nielsen

    Very excellent job polishing up the level. It feels like it's in a shippable state.

  • Omar Chapa

    Omar Chapa

    Excellent work trying to recreate some pokemon movement and systems, everything worked as expected, keep creating awesome stuff.