Santhosh Ratnam
Santhosh Ratnam
Santhosh Ratnam
Game Designer / Level Designer
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Skills

Game and level design, end to end

A focused toolkit built on real production work: level and combat design, gameplay balance, Blueprint scripting, and the in-engine tools that keep a team moving fast.

Game Design

Crafting engaging gameplay experiences through thoughtful mechanics, pacing, and player-driven design. Focused on delivering balanced and immersive gameplay at a professional standard.

Gameplay Systems
Player Experience
Narrative Flow
Balancing & Mechanics

Game Programming

Proficient in implementing gameplay systems using Unity and Unreal Engine. Experienced in visual scripting, rapid prototyping, and creating optimized, scalable game logic.

Unity
Unreal Blueprints
C# / Visual Scripting
Optimization

Level Design

Specialized in designing and building levels that balance challenge, flow, and narrative. Experienced in layout planning, environment storytelling, and gameplay pacing for both academic and personal projects.

Environment Flow
Layout Planning
Story Integration
Player Guidance

Technical Design

I specialize in creating gameplay systems, interactive mechanics, and efficient in-engine tools. With experience in Blueprints and system logic, I bridge the gap between design and implementation to deliver features that feel intuitive and fun.

Prototyping
Gameplay Systems
Blueprint Scripting
Tools Creation

Core skills & expertise

Explore the core skills that define my work in game and level design. From crafting intuitive gameplay experiences to building dynamic systems, these abilities reflect how I approach creating meaningful and engaging player journeys.

Game Design
Game Design
Core
Level Design
Level Design
Core
Unreal Engine
Unreal Engine
Core
Visual Scripting
Visual Scripting
Core
Unity
Unity
Proficient
Systems & Tools
Systems & Tools
Proficient
VFX
VFX
Proficient
UI / UX
UI / UX
Familiar

Testimonials

  • Quinlan Henshaw

    Quinlan Henshaw

    Great work, Ragball plays very well and has a lot of systems in place to achieve the gameplay you were going for. Some of the stuff you added last minute should be a reminder going forward of how much planning can help save you headaches in the future by figuring out the full scope of your project before you get into the trenches.

  • Spencer Bokrossy

    Spencer Bokrossy

    Solid concept, simple and effective. The art style could have used more info, I like the example, but having it localized to a single source makes it hard to tell how your game is unique, visually. Great work! This was a solid game, I'd play this if it was real. Best of luck on the rest of your year.

  • Jace Nielsen

    Jace Nielsen

    Very excellent job polishing up the level. It feels like it's in a shippable state.

  • Omar Chapa

    Omar Chapa

    Excellent work trying to recreate some pokemon movement and systems, everything worked as expected, keep creating awesome stuff.