Skills in practice
Skills and project examples
Technical design & game design
Gameplay mechanics, combat design and Blueprint implementation, supported by level design, technical art and VFX.
Game design
I design gameplay mechanics, combat encounters and enemy behaviour. I use playable prototypes to test the rules, pacing and player feedback.
Technical design
I implement gameplay in Blueprints, break systems into reusable parts, and expose controls for designers to tune. My work includes interaction logic, hazard systems and production tools.
Level design
Supporting discipline: I build and iterate playable spaces around the mechanics, including encounter layouts, traversal routes and player guidance.
Technical art & VFX
Supporting disciplines: I create materials, shaders and effects that communicate gameplay states, interactions and combat feedback.
Tools I use
The engines and tools I use to prototype, implement and test gameplay, build levels, and document design decisions.
Testimonials