● Open to Level & Game
Design roles
Hi, I'm Santhosh. I design fast, combat-driven levels in Unreal Engine 5.
A Level and Game Designer with 3+ years building combat encounters, verticality-focused layouts, and the in-engine tools that get a blockout to first playable faster. I shipped Mechanical Fury, a movement shooter, on Steam.
How I Work
Levels should read instantly and play fast. I build clean sightlines, tune encounter pacing, and prototype in-engine so ideas get tested early, not late.
Featured Project
Level Design Work